![]() ![]() If you have a source of +Buy, it can be even more efficient. In decks where you can only expect to play one Inventor per turn, Inventor functions like a Workshop that also gives you +. Let’s see how good that is on its own in different situations and how you can put both of these abilities to their best use. Inventor does two different things: it gains a card up to, and reduces the cost of all cards by afterwards. Inventor is the new hot Bridge - Workshop hybrid from the newly released Renaissance expansion. Even if you trash an Inventor from the play area (e.g., with Procession ), the cost reduction remains in force till the end of the turn.If you play the same Inventor multiple times with a Throne Room variant, costs are reduced multiple times.If you gain an Inventor with Inventor and then play the gained Inventor with Innovation, the first Inventor's cost reduction hasn't kicked in yet, so the second Inventor can still only gain a card costing.It's cumulative for example if you play two Inventors, the cost reduction from the first applies to playing the second (for example it could gain a Duchy, which would then cost ), and afterwards cards cost less for the rest of the turn.The cost lowering applies to all cards everywhere, including cards in the Supply, in hands, and in Decks. ![]() First you gain a card costing up to then, after that happens, prices are lowered for the rest of the turn.
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